3/30/2023 0 Comments Hexcells level 29![]() There is an option to use the date as a seed as well, and have a "puzzle of the day", but don't expect a leaderboard for it, à la Spelunky. You can let the computer choose or you can specify a seed yourself, so it's easy to share a level with your friends. There are 100 millions of them, so there is no risk of running out before growing completely tired of Hexcells. The real attraction of Hexcelles Infinite, of course, is the randomly generated levels. They are more missed opportunities than mortal sins. All of that didn't stop me from enjoying the 36 puzzles and feeling a real satisfaction each time I could perfect one. Another issue, especially for newcomers, is that nowhere in the instructions does the game direct your attention to the box at the top left corner, containing the number of yet undiscovered blue cells, even though it's an essential information for many of the puzzles. This is still a problem, even if it's now marginally less severe than it was. Previous games had me complaining about the puzzles' less than perfect elegance: you usually have quite more clues than you really need. ![]() This absence is also partially responsible for the scarcity of satisfying "aha" moments, when several clues combine beautifully into a challenging part of the solution. The hand-crafter levels are about as difficult as the ones in Hexcells Plus, or marginally easier (either that, or I'm just getting better at solving them.) I regret that only one of them provides special instructions (in this case "each column contains an odd number of blue cells") as I feel more of them would benefit the challenge variety. The third and most likely final sibling in the Hexcells family, Hexcells Infinite, like its title suggests, provides an infinite game experience: in addition to another set of 36 hand-crafted levels, it includes a random puzzle generator!
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